Saturday, May 23, 2009

The Deep Dungeon

Although I started off making walls and such mostly for the collaboration module, "The City," these came out fairly well and I have been lately working on using this stuff for my own personal (somewhat vanilla) module, "The Deep Dungeon."

So, what is this module about? Surprisingly, a deep dungeon is in the plans for this adventure, although most work thus far has been concentrated on the surface world prior to descending to the depths. My original plan was to have a single complex dungeon, but I am currently thinking of dividing it into several dungeons of different themes... but of course, we will see how things go.

The adventure is basically in my own home-grown version of Greyhawk - because I don't feel like spending the time matching official campaign maps with my own - placed in an as-yet not decided undetailed part of Oerth. Actually, one would probably not notice much "Greyhawk" at all about my module, except from looking at the temples and priests of the world, and maybe the two moons of the sky.
However, the new frames and background are vaguely Greyhawk-themed, if one notices (latest screenshot is above). I also changed the font of the game to Palatino Linotype, one of my personal favorites.

Thursday, May 21, 2009

New Baguazhang (and Xingyiquan) Discussion Board

So, I have started a new baguazhang (and xingyiquan) discussion board over here:

There are both English and Japanese sections; perhaps in the future I will add a Chinese section, but my Chinese is not really up to par (not sure if I can manage that). At present, the only members are me, myself, and I, so please go ahead and join! Feel free to be the first poster (there are some events listed, however).

The name of the board is Orthodox Baguazhang Research Society (正宗八卦掌研究社), and I hope it can serve to unite the various branches of orthodox baguazhang so that we can research together. (Orthodox, meaning verifiable lineages from Dong Haichuan - no home-grown bagua, please!)

Saturday, May 16, 2009

The City Combat Set

Following the background and walls I created for the City, I went and created a combat set to go with them - well, I guess that it is okay, but it does look a bit bright, even though I used the exact same colors as in the background and wall pictures.

Still, as I am a lazy person in general, I think I will use this as-is, and also leave the blank gray areas (on the tops and sides of the walls) as-is, too.

I do have to go and make four versions of the background at some point, though (so that is three more than I have now), because it is a bit weird that there are mountains no matter which direction you walk in...