Wednesday, October 7, 2009
Computer Forensics (and Other Favorite) Tools
Truecrypt Version 6.3 (2009/10/21)
Sun VirtualBox Version 3.0.10 (2009/10/29)
FTK Imager Version 2.6.1 (2009/9/23)
Sysinternals Suite (2009/11/3)
7-Zip Version 4.65 (2009/2/3)
Scale2x Version 2.4 (2009/7/8)
Potrace Version 1.8 (2007/5/22)
Windows Server 2003 Resource Kit Tools (2003/4/28)
Wget Version 1.11.4 (2009/4/29)
Windows Tools (Not Free):
EnCase Version 6.14.3 (2009/9/12)
Forensic Toolkit 3.0 (2009/9/23)
Tableau Firmware Update Version 6.50 (2009/9/22)
Tableau Disk Monitor Version 1.2 (2009/7/31)
Linux Tools (Free):
System Rescue CD Version 1.3.1 (2009/10/4)
DEFT Linux Version 4.2.1 (2009/10/20)
dcfldd Version 1.3.4-1 (2006/12/19)
The Sleuth Kit Version 3.0.1 (2009/2/2)
Gnuplot Version 4.2.6 (2009/9/3)
Partimage Version 0.6.8 (2009/9/29)
NTFS-3G Version 2009.4.4 (2009/4/2)
Wednesday, September 30, 2009
All About Ditangquan (地躺拳)
Video of a young Zhao Changjun performing his ditangquan can be seen here: http://www.youtube.com/watch?v=gzubS_5dJww
His extensive digongquan curriculum consists the following:
Single Forms:
Linked Five Palms, with Extra Version and 2-Person Version (連五掌(附‧對打))
Kicking in Eight Directions (踢八方)
White Horse Descends Mountain (白馬下山)
Slippery Cart 1, 2, and 3 (滑車一,二,三段)
Drunken Style (醉拳)
Partner Forms:
Black Tiger Mountain (黑虎山)
Seizing Forgiveness Mountain (奪諒山)
Small Five Hands (小五手)
Hooking Parrying Fist (抅樓拳)
A video of the first form of Su Kegang's digongquan can be seen here: http://www.youtube.com/watch?v=fmpcuyKJpEI
This style of ditangquan seems to favor some unique movements such as toad jumping (蛤蟆式); as a part of chuojiaofanziquan, it also mixes in the unique kicks of that style as well, such as mandarin duck kicking. The existence of weapon methods in this style is also very interesting.
Monday, August 10, 2009
AD&D Commentary: Magic-user Weapons
Caltrops, daggers, darts, knives, slings, staves
In 3e, wizards were given the following weapons:
Club, dagger, heavy crossbow, light crossbow, quarterstaff
Unlike clerics or druids, whose limited weapon selection derives from religious views, magic-users have no real reason to avoid weapons like swords, spears, or maces. One reason for limiting their weapons selection might be to limit them to only simple weapons that can be learned easily, but of the weapons listed above, the staff is most definitely not a simple weapon at all, as I have been finding out through personal experience recently!
Any weapon requires some proficiency to be able to use it to kill someone; further, any weapon requires much more proficiency to be able to use it to attack, defend, and parry other weapons skillfully. I would not expect a magic-user to be able to do much with any weapon at the latter level, but some weapons require quite a lot of time to be able to be used at even the former level.
A sword, for example, can be quite heavy, but is rather simple to use in a lethal manner, even for a magic-user (as long as he has the requisite strength to lift it fairly easily). A blunt club is fairly simple to use as well, even though it lacks a blade. However, the long staff is a rather complex weapon that is hard to use in a lethal manner due to its great size and special manner of wielding (i.e. with two hands at different parts of the pole). With skill, the staff can be a very potent weapon, using both ends to attack and defend, by poking, swinging, and blocking; however, without skill, a staff is very hard to use at all.
Thus, although magic-users are often thought of as staff-toting old men, I think that learning to use a staff well would take days and days of training - something that they would probably prefer to spend in the old, musty tower, reading magic tomes.
Perhaps a better list of simple weapons would be:
Caltrops, daggers, darts, sling, crossbow, spear, club, mace, short sword, hand axe, hammer, short bow.
A few heavier weapons are simple as well, and so perhaps a magic-user with STR 13 or more could also use:
Long sword, bastard sword, footman's mace, morningstar, battle axe, staff sling.
Of course, there is nothing wrong with a magic-user using a staff as a walking stick!
Saturday, June 27, 2009
Forays Into Other RPG Construction Kits: RPG Tsukuuru 2000

In the end, I decided that I preferred the old PC RPGs compared to the old Japanese console RPGs, so I went in another direction (i.e., Dungeon Craft). Still, it was a good system for what it was, with a well-made interface and nice graphics.
Incidentally, many years back I was working on quite an ambitious game with this program, with lots of art (including big, anime-style pictures), but my hard disk basically blew up and I lost it all! Needless to say, that really sucked, and I had instantly lost many hours of work. I do sort of want to "revive" that somehow, but... I would have to redraw everything and all...
Wednesday, June 24, 2009
Forays Into Other RPG Construction Kits: Hephaestus
Today, I spent a few hours fiddling with a less console-like and more PC-like RPG construction kit, Hephaestus, by Mark Damon Hughes (URL: http://markdamonhughes.com/Hephaestus/index.php). This particular RPG engine requires some programming in Java, but does come with a mapping tool. Luckily for me, Hephaestus seems to use 48 x 48 icons in general, so I tried using my Dungeon Craft art and seeing what I could come up with:

Not so bad, eh? Luckily, it seemed happy with 48 x 48 icons (the sample game uses 48 x 70 for humans), although some conversion was necessary (namely, it uses separate GIF files for each frame (with a particular naming scheme), as opposed to Dungeon Craft's unified PNG files with all frames). Unfortunately, there were a few problems that bugged me:
- I was unable to make maps larger than 11 x 11. Strangely, in the Map Editor, even though you can select map sizes larger than 11 x 11, it doesn't seem to let you edit any spaces outside the minimum 11.
- I was unable to set equipment types (i.e., I wanted to have my dagger in the map be a weapon so that Irene could equip it), leaving my poor player unequipped and usually an easy target for the ice troll wandering around there...
For smarter people than me, there is the option of generating maps automatically through Java coding, but that is somewhat abstract and hard for ol' me. As it is, this RPG kit does have good potential, especially for Java-conversant folks, especially if one is into old Rogue- or Ultima-type games. I confess that my ideal is something like an overhead-view Gold Box game, or maybe Ultima VI, or something like the Baldur's Gate series; I guess I never really got into the whole Rogue-like thing.
Saturday, May 23, 2009
The Deep Dungeon
Although I started off making walls and such mostly for the collaboration module, "The City," these came out fairly well and I have been lately working on using this stuff for my own personal (somewhat vanilla) module, "The Deep Dungeon." Thursday, May 21, 2009
New Baguazhang (and Xingyiquan) Discussion Board
There are both English and Japanese sections; perhaps in the future I will add a Chinese section, but my Chinese is not really up to par (not sure if I can manage that). At present, the only members are me, myself, and I, so please go ahead and join! Feel free to be the first poster (there are some events listed, however).
The name of the board is Orthodox Baguazhang Research Society (正宗八卦掌研究社), and I hope it can serve to unite the various branches of orthodox baguazhang so that we can research together. (Orthodox, meaning verifiable lineages from Dong Haichuan - no home-grown bagua, please!)

